![]() 3ds Max is not on my list because frankly I just didn't felt at ease in it.ĭrums.Zbrush. I do intend to learn Houdini, Blender and Maya in the future as they all have some unique strengths. ![]() Sadly time is limited so I chose the obvious candidate: Cinema4d.Įasy to learn, powerful enough for almost anything you can throw at it in terms of gamedev. They are all very powerful but Timeline Fx is the easiest to start with. I've tried Magic Particles, Timeline Fx and Particle Illusion. This is a more specialized type of tool but I like to have options when it comes to particles. Here's some cool animations other people made with it. It has even more tools than Moho and the workflow seems intuitive enough.īONUS - (very important bonus) - it integrates with Godot (at least from what I read in the docs). I still have to learn it but from what I can see it's a very interesting choice. It is packed with a lot of great animation tools but the workflow doesn't feel as smooth as one would like. Importing complex vectors from Illustrator doesn't work. Moho especially was high on my list since I've used it before and recommended it to everyone.īut if I'm honest I kinda struggled with Moho. Lots of good contenders: Adobe Animate, Moho, Spine, Asesprite, Toon Boom. ![]() 4) 2d AnimationĪh, animation! My favouritest thing - although I'm not as good at it as I'd like. JWildfire has a SH*TLOAD of tweaking options and produces good looking results right from the start.įractal generated with 3 clicks and in 15 seconds. TOON BOOM ANIMATE PRO 3 KICKASS SOFTWAREI've sampled lots of fractal software (including the veteran Apophys which I've used in the past) and I've decided on 2 pieces of beautiful software: JWildfire and Mandelbulb 3d. ![]() Me, I can see fractals heavily as textures and why not, height maps. I think fractals are underused in gamedev. Vue render after couple of days of using it. Terragen seems to have a steep learning curve and after all I DON'T have all the time in the world to learn everything. I've choose Vue because like Gaea you can get good results fast. Ended up using Gaea because you can generate good results fast AND it's incredibly powerful and versatile.įor terrain rendering Vue and Terragen where the only serious contenders. Decent alternatives BUT there are better tools out there.įor simple terrain generation, I've considered 元DT, World Creator and Gaea. Sure, you can generate a black&white noise/cloud and use that as your heightmap. Photoshop is good at many things but creating amazing 2d terrain isn't one of those things. In my opinion terrains are a very important piece of the game environment. Probably good for LARGE projects but small-medium games can do just fine without it. Not to mention the easy and fast to use GDScript.Ĭ# is a beautiful language but I feel that it makes development somewhat cumbersome with all that OOP syntax. It feels lighter, more elegant, more concise and even MORE POWERFUL. And Godot has surprised me so pleasantly that I've decided to use IT instead of Unity. While at first I was tempted to go with the classic Unity I said to myself that I'll give Godot a quick run at least. The biggest two options for 2d games are hands down Godot and Unity. Using console.log to debug (and visualize your game) is not. js and having the game refresh in the browser is cool. ![]() Those beautiful animation curves.Īre you in a similar position where you're unhappy with your current pipeline? Here are the changes I'm making (and I hope you'll draw some precious insights for yourself): 1)Game engine. But as I'm considering (and working) on larger projects I feel the need for better, more advanced tools. Simple stuff, good enough graphics for html5 games. So far I made the bulk of my games with Phaser.js + Photoshop. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. TOON BOOM ANIMATE PRO 3 KICKASS FREEFree assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. ![]()
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